The WorkshopNo. 01
Year Status: On the bench
Equilor
An online game in Unreal Engine 5, where the client asks and the server decides.
My part: The game's design, the server's architecture and the direction.
- Stack
- Unreal Engine 5.8
- C++
- Go
- PostgreSQL
- Fields
ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ
Render · in preparation
The build
Equilor runs on a dedicated server written in C++ on Unreal Engine 5.8, with a Go service for accounts and records and PostgreSQL behind it. Players keep their accounts and a durable inventory between sessions.
One rule runs through all of it: the client asks, and the server decides. A screen only reads what the server says is true and sends requests; nothing that matters is settled where it could be faked.
What’s next
- The Ink & Aether redesign of the Equilor website