The WorkshopNo. 01

Year Status: On the bench

Equilor

An online game in Unreal Engine 5, where the client asks and the server decides.

My part: The game's design, the server's architecture and the direction.

Stack
  • Unreal Engine 5.8
  • C++
  • Go
  • PostgreSQL

ΔΟΣ ΜΟΙ ΠΑ ΣΤΩ ΚΑΙ ΤΑΝ ΓΑΝ ΚΙΝΑΣΩ

“Give me a place to stand, and I will move the earth.”Archimedes, as told by Pappus
Render · in preparation
Fig. β · Render
Fig. α · Sketch

The build

Equilor runs on a dedicated server written in C++ on Unreal Engine 5.8, with a Go service for accounts and records and PostgreSQL behind it. Players keep their accounts and a durable inventory between sessions.

One rule runs through all of it: the client asks, and the server decides. A screen only reads what the server says is true and sends requests; nothing that matters is settled where it could be faked.

What’s next

  • The Ink & Aether redesign of the Equilor website